![panzer general campaign tree panzer general campaign tree](https://www.myabandonware.com/media/screenshots/p/panzer-general-iii-scorched-earth-iqo/panzer-general-iii-scorched-earth_3.jpg)
#Panzer general campaign tree how to#
Once you learn how to use this new mechanic, the scenario "makes sense". I had already mentally given up in mind that I would be able to take all main and optional obkectives on time. How can it be optional? You can't take Amsterdam (on time) without taking that optional objective. It wasn't listed anywhere that taking this "optional" objective would remove all Netherland units from the map. The Netherland capitulation took me by surprise.The AI generally can't take it back before its units run out of supply: I have a one step veteran unit with 4 defense/step defending in a city against a six step regular unit with 1 offense/step offense So on turn 2, I can put it on Dombas and all ennemy units plus HQ turn out of supply.
#Panzer general campaign tree trial#
I found out through trial and error that if you send it on the mountain on turn 1, the AI removes its unit from Dombas, leaves it empty, and sometimes sends its HQ down south. Third, that one step fallschirmjager south of Dombas causes weird behaviour by the AI.Compounded with bad weather starts, it meant lots of "unfun" restarts. And it all relies on IR 307 not having been mauled in the previous scenario (which was my case). There is only one set of things that you can do to get it on time. Second, getting Hamar on turn 2 is quite frustrating and is likely one of the reasons people talk about the "puzzle" nature of UoC.I believe I've seen this bug with the Yugoslavian scenario as well. In the campaign, all steps are in supply. In the scenario, those troops up north at Trondheim start with steps suppressed. First off, the standalone scenario and the campaign version are slightly dissimilar.Pretty fun, but I had some issues with Trondheim. I don't remember much else as it was two weeks ago. Took me quite a few tries to get it, but by the time I hit Belgium and my tanks had upgraded to something decent, I had mastered that style to get all those objectives far in the rear easy enough. It really required a different mindset from how the Germans operate in the rest of the UoC franchise (massively strong units that can also go deep in the rear). You have weak units and need to use speed/avoidance to reach those objectives. If only I could put an engineer/recon/stug combo on those tanks, that would be deadly MVP specialist step for the on-the-go German panzer with a busy conquering schedule to meet. I play on classic difficulty and it really felt rewarding to get every objectives on time given how tight it was.įirst off, Stug Life. Just finally finished this wonderful DLC.