![super mario 3d world cemu stutter super mario 3d world cemu stutter](https://i.ytimg.com/vi/rPRlAWHxc7Q/maxresdefault.jpg)
Nsysnet: Added API NSSLCreateContext, NSSLSetClientPKI, NSSLAddServerPKI, NSSLAddServerPKIGroups, NSSLDestro圜ontext GX2: Fixed a rare bug that caused textures to be dropped from the texture cache after a period of time despite being still in use GX2: Fixed a bug that caused a mismatch between geometry and pixel shader attribute location
![super mario 3d world cemu stutter super mario 3d world cemu stutter](https://i.imgur.com/pW4r8vY.jpg)
Nlibcurl: Implemented a large chunk of Cafe OS nlibcurl functions Nn_erreula: Implemented preliminary support for nn_erreula library Nn_acp: Implemented API ACPGetSaveDataTitleIdList, ACPGetTitleSaveMetaXml, ACPGetTitleSaveDirEx Nn_act: Implemented API AcquireIndependentServiceToken Nn_ac: Fixed the return values of IsApplicationConnected, GetConnectStatus, GetAssignedAddress, GetAssignedSubnet Nn_ac: Added API GetConnectResult, GetLastErrorCode, GetStatus PPC/JIT: Detect and replace common ADDIC+SUBFE pattern with 圆4 optimized codeĬoreinit: Added missing MEMCreateUnitHeapEx, MEMDestroyUnitHeap exportsĬoreinit: Fixed bugs in memory heap implementationsĬoreinit: Added API MEMGetNthListObject, MEMGetPrevListObject, MEMPrependList, MCP_GetSystemVersion, MCP_TitleListByDeviceĪx: Small tweaks and optimizations to audio handling PPC/JIT: Use BMI2 SHRX/SHLX for PPC SRW/SLW (if supported) If you know 圆4/ppc asm and want to see an example, check this link:
SUPER MARIO 3D WORLD CEMU STUTTER CODE
Resulting in code with far less memory read/writes. While the new RA can allocate registers across branches and loops, Previous register allocator would only look at blocks of uninterrupted instructions, PPC/JIT: New global linear-scan register allocator General: Updated application and window icon General: Cemu will generate meta folder for saves if not already present (necessary to identify saves) General: Improved error description when file copy operations fail (save migration and update/DLC installer) I guess I am sticking with Twilight Princess for now.General: Improved online support, as a consequence Cemu now requires all ccert and scert files to be dumped If anyone has any suggestions I would be happy to try them. I'm sure it just comes down to me not understanding things properly. I would like to run the game at 1440p but I would be happy if I cant just get it playable and looking halfway decent. The only information about increased performance with these I can find is discussing botw. Power management mode: prefer maximum performance Here are my current settings that were changed:Ĭhanged in Nvidia Control Panel 3D settings: I setup the emulator with instructions from a friend and double checked with the setup guide here. Storage: both Cemu and the game are on my boot drive 500GB M.2 SSD I tested Super Mario 3D World and it runs at a constant 60 FPS with very few stutters. I am testing on an island with all shaders loaded. I'm changing around settings trying to find something that works.
![super mario 3d world cemu stutter super mario 3d world cemu stutter](https://cdn.wccftech.com/wp-content/uploads/2020/01/nintendo_switch_yuzu_pc.jpg)
I'm not really sure if I changed anything. The next time I tried to load the game I was having these issues.
![super mario 3d world cemu stutter super mario 3d world cemu stutter](https://i.ytimg.com/vi/GB_hGKHiKVM/mqdefault.jpg)
I played through the first few islands fine. It constantly runs at around 15-20 FPS and it stutters every few seconds. I am trying to play through wind waker again but it is unplayable. I am new to Cemu and not really sure what I am doing.